Jump to section

Becoming A Game Master

Becoming A Game Master
Roleplaying games (RPGs) offer an incredible avenue for creativity, collaboration, and storytelling. At the heart of these games lies the game master (GM), who orchestrates the narrative, creates the world, and ensures that players have a memorable experience.

Ever since I started playing role-playing games, the role of the Game Master has appealed to me greatly. It is fun and engaging and gives me a moment in time to hang out with my friends and enjoy our co-created narratives with them.

I’ve been playing since I was 13 years old, and along the way, I’ve picked up a thing or two about game mastering; things mostly learned from making horrible mistakes and failing hard. I’ve also read or heard a few from other game masters: which I have tried and found out that work.

So, here are my notes on becoming a game master. Although long, this list is not exhaustive, and some might not work for you. However, I hope that if you are considering becoming a game master, you spot one or two things that help you along the way.

Understanding the Role of a Game Master

The game master plays a pivotal role in any RPG session. They are responsible for creating the narrative, setting the scene, managing non-player characters (NPCs), and ensuring that the game runs smoothly. Unlike players who control individual characters, the GM must juggle multiple roles and responsibilities simultaneously.

Behind the GM's Screen

Key Responsibilities of a Game Master

Narrative Control: The GM weaves the story, guiding players through the plot and ensuring that the narrative remains engaging and coherent.

World Building: Creating a believable and immersive world is essential. This includes designing locations, cultures, and the environment.

Adjudicating Rules: The GM interprets and enforces the rules of the game, ensuring fair play while maintaining the flow of the game. A small tip, make sure you try out using the Quest Portal AI to find and explain a rule. It can surely speed things up while gaming.

Managing NPCs: NPCs populate the world and interact with player characters (PCs). The GM must create and control these characters, making them as realistic and engaging as possible.

Encouraging Player Engagement: A good GM ensures that all players are involved and invested in the game, tailoring the experience to meet their interests and play styles.

Techniques for Effective Game Mastering

Starting the Narrative: Methods and Pitfalls

One of the most crucial aspects of game mastering is how you begin the narrative. There are several methods to start your campaign, each with its pros and cons.

Village Under Attack!

In the Thick of Things

Starting in the middle of the action can be a powerful way to hook players immediately. For instance, beginning with a combat scene or a dramatic event can capture attention and set the tone for the campaign.

Pros:

  • Immediate engagement
  • Quickly introduces conflict and stakes

Cons:

  • Can be overwhelming if not properly set up
  • Players may need more context to understand their situation.
Example: In "Hoard of the Dragon Queen," the campaign starts with an attack on a village, forcing the PCs to jump into action and defend against kobold attackers. I remember running this campaign and seeing the players' eyes light up as they were thrust into the chaos, immediately making strategic decisions and feeling the urgency of the moment. One player, who was new to D&D, was instantly hooked as their character heroically defended a family from a group of marauding kobolds. It was a high-energy start that set the tone for the entire campaign.

Personal Intros

Creating personalized introductions for each character or small groups can add depth to the narrative. This method allows for individual character development and can weave personal backstories into the main plot.

Pros:

  • Deepens character engagement
  • Allows for detailed roleplaying

Cons:

  • Time-consuming
  • May leave some players waiting during solo sessions.
Example: In "Dragons of Autumn Twilight," each character arrives at a central location via different routes, encountering unique events that foreshadow the main plot. I once used this approach in a campaign where each player received a secret note about their backstory connection to the main plot, leading to exciting reveals and deep character interactions. One character discovered a mysterious amulet linked to an ancient prophecy, while another learned that their family had been secretly supporting the resistance against the campaign's main antagonist. These personal threads eventually wove together into a rich tapestry that captivated the entire group.

The Prologue Intro

Using a prologue can set the stage for the main narrative, providing background information and context. This method can involve players taking on different roles or experiencing events that shape the main story.

Pros:

  • Provides context and background
  • Can build anticipation

Cons:

  • Risk of players using out-of-character knowledge
  • Requires careful planning.
Example: In "Vecna Lives!," players initially take on the roles of famous spellcasters, setting the scene for the main campaign and introducing the threat they will face. I remember the players' excitement and horror as they realized the scale of the threat posed by Vecna, setting a tense and thrilling tone for the rest of the campaign. One of my players, who usually plays a more reserved character, relished the opportunity to portray a powerful archmage in the prologue, providing a glimpse into the epic scale of the story to come.

Building Great Encounters

Encounters are more than just combat scenarios; they are opportunities to create memorable moments and challenges for players. A well-designed encounter considers various elements to enhance the experience.

Social encounters can be intense

Environmental Features

Incorporating environmental elements can significantly impact encounters. For example, a low-ceiling room might disadvantage tall characters or those using large weapons, adding a tactical layer to the combat.

Tip: Read Chapter 5 of the "Dungeon Master’s Guide (5E)" for ideas on dungeon hazards and complications.

Example: A room with a goblin sorcerer becomes more intriguing if it's described as a dank, low-ceilinged chamber filled with lichen and a foul odor. I vividly recall a game where the players had to fight in a room filling with water, adding a sense of urgency and creativity to their strategies. One player, whose character was a skilled swimmer, took the lead in figuring out how to block the water source while the others fended off enemies, creating a dynamic and engaging scene.

Intelligent Antagonists

The intelligence of adversaries should influence their tactics and behavior. Creatures with higher intelligence will use the environment to their advantage and employ complex strategies, making the encounter more challenging and realistic.

Tip: Make every roll count by adding consequences to actions, whether beneficial or detrimental.

Example: A goblin sorcerer might use spells to manipulate the battlefield, while less intelligent foes might rely solely on brute force. I remember running an encounter with a cunning vampire who used illusion spells to create confusion, making the players second-guess their every move. This vampire would often disappear into shadows and reappear in unexpected places, driving the players to devise clever tactics to corner and defeat him.

Providing a Way Out

Every encounter should have an escape option. Sometimes, players may find themselves outmatched, and providing a way to retreat or negotiate can prevent the game from feeling unfair.

Tip: Always ensure that running away or disengaging from combat is a viable option.

Example: If the players are overwhelmed, they might notice a hidden passage or an opportunity to negotiate with their foes. I learned this lesson the hard way during an early campaign when the players felt trapped and frustrated; since then, I always include an escape route. In one memorable session, the players were facing a demon far beyond their abilities. A well-placed perception check revealed an ancient teleportation circle they could use to escape, turning a potential total party kill into a thrilling escape.

Breathing Life into Encounters

To create immersive and engaging encounters, it's essential to focus on detailed descriptions and sensory experiences. This helps players visualize the scene and become more invested in the narrative.

The goblin carries a staff that crackles with light as their crown glows over a furrowed, aged brow

Show, Don’t Tell

Rather than simply stating facts, describe the scene vividly to allow players to draw their own conclusions. This method, known as "showing," empowers players and makes the game more immersive.

Example: Instead of saying, "The goblin with the crown is a sorcerer," describe the goblin’s appearance and actions, such as, "A goblin with a crown made of multi-colored feathers points a wand at you, crackling with magical energy." This approach always sparks more creative and engaged responses from my players. In one game, a simple description of a room filled with the scent of brimstone and the flicker of torches set the players on edge, making them wary of the fire elemental hidden within.

Pars Pro Toto

This technique involves focusing on a single detail to represent the whole, gradually building a complete picture in the players' minds.

Example: Each round of combat, reveal a new detail about the antagonist, such as their gnarled hands, the musky stench, or the hiss of their speech. I once described a Marilith in pieces—its serpentine eyes, guttural language, and the coiling of its body—creating a vivid and terrifying image over several rounds. The players were so immersed that they could almost feel the demon's presence, heightening the tension and excitement of the encounter.

Keeping the Game Engaging

A successful game master keeps the game dynamic and engaging, ensuring that players are always involved and invested.

The Players Can Help Too - You're not alone

Empower the Characters

Players should feel that their characters are central to the narrative. Avoid creating adversaries or situations that overshadow the PCs, and allow their decisions and indecisions to shape the story. When they fail, give them a chance to fail forward and ensure that their characters can, even through their failures, see that their actions and inactions impact the world around them.

Tip: Involve players in the game's logistics, such as keeping notes or drawing maps, to increase their investment.

Example: If players decide to avoid a dungeon and focus on town interactions, adapt the story to accommodate their choices. I once had a group hire mercenaries to explore a dungeon while they delved into political intrigue in the city, leading to a rich and unexpected storyline. This allowed players who preferred social interactions to shine, while still keeping the dungeon as a looming threat.

Maintain Momentum

Ensure the game flows smoothly by minimizing downtime. Stay focused, be prepared to make quick rulings, and keep the narrative moving.

Tip: Use cheat sheets, the Quest Portal AI, and notes to keep essential information readily available, reducing time spent searching for rules or details.

Example: If a rule needs clarification, assign a player to look it up while continuing the game to maintain momentum. This practice has saved countless sessions from grinding to a halt. I remember one session where we were caught up on a rule about grappling. Instead of pausing the game, I had a player look it up, allowing the rest of the group to continue their tense negotiation with a hostile NPC.
[Editor’s Tip] Remember you are the arbiter of the rules - you don’t need an encyclopedic knowledge of all the rules. I have done as Thorsteinn many times. I often ask players to specifically learn the rules around their character’s mechanics, especially in homebrew scenarios.

Plan and Adapt

Effective game mastering involves careful planning but also the flexibility to adapt to unexpected developments.

Make Plans, Many Plans

Plotting and Subplots

Creating a main plot along with various subplots and character-specific mini-plots can enrich the narrative. Always be prepared for players to take the story in unexpected directions.

Tip: Plan mini-encounters and NPCs that you can introduce on the fly when players surprise you. By the way, the Quest Portal AI can come up with stuff like this on the fly even while you are running a game.

Example: If players decide to explore a new area you hadn't planned for, have a few generic encounters ready to fit the setting. I always keep a folder of quick NPC stats and encounter ideas for such moments. During one campaign, the players unexpectedly decided to investigate an old library. Luckily, I had a few encounters ready, including a mischievous imp librarian who provided both challenge and comic relief.

Session 0

Holding a Session 0 allows you to discuss the game setting, expectations, and character creation with your players. This ensures everyone is on the same page and helps avoid future conflicts.

Tip: Use this session to understand your players' preferences and incorporate their backstories into the main plot.

Example: During Session 0, discuss potential plot hooks and themes to gauge player interest and tailor the campaign accordingly. This collaborative approach has led to some of my most successful and engaging campaigns. For instance, in one campaign, a player wanted their character to seek redemption for a dark past, which became a central theme of our story, leading to powerful and emotional moments. It also sets expectations for what the game will be like - no one will go home unhappy if they wanted a political intrigue but ended up with a high seas adventure.

Continuous Improvement

Becoming a better game master involves continuous learning and improvement. Here are some tips to help you refine your skills.

We're Always Learning

Read and Watch

Reading novels, listening to audiobooks, and watching TV shows can provide inspiration for plots, characters, and settings. These mediums also teach you how to describe scenes and build suspense.

Tip: Regularly read RPG sourcebooks and modules to stay updated and find new ideas.

Example: Adapt a plot from a favorite novel into your campaign, adding your unique twist to fit the game world. I once turned a "Star Wars" module into a pirate adventure, creating a thrilling and memorable campaign. The players loved the mix of familiar and new elements, and the swashbuckling adventure became one of our group's favorites.

Make mistakes

It is OK to make mistakes. You can’t remember every rule, every nook and cranny of the setting, and no one expects you to. However, it is good to remind oneself that, just as the players and player characters, the game master is allowed to make mistakes and learn from them.

Tip: When you make a mistake, don’t hesitate to be open about it and even ask the players how they would either solve it or propose a solution.

Example: Some rules are more ambiguous than others. Once, I completely misunderstood the effect of the life-draining abilities of wights, which ended in TPK. After the session, I realized that I got it wrong. I apologized to my group and asked how they would like to handle the situation, and we decided to run the encounter again, which allowed us to keep the story going since the adventurers managed to survive the encounter. Well, most of them…

Critique and Feedback

Be your own critic and seek feedback from your players. Recording sessions or discussing them afterward can provide insights into what works and what needs improvement.

Tip: Ask players for feedback at the end of each session to understand their perspectives and improve the game.

Example: If players mention that a particular encounter felt unfair, analyze it and adjust future encounters to balance difficulty. I often end sessions by asking if everyone had fun and what could be improved, leading to valuable insights and better gameplay. One time, a player suggested adding more non-combat challenges, which led to the inclusion of intricate puzzles and social encounters that enriched our games.

Conclusion

Mastering the art of game mastering is a journey of continuous learning and adaptation. By incorporating these techniques and tips, you can create engaging and memorable experiences for your players. Remember, the goal is to have fun and tell an exciting story together. With dedication and creativity, you can become a game master that your players will remember fondly for years to come.

Incorporate these strategies into your game mastering repertoire, and watch as your campaigns become more dynamic, immersive, and enjoyable for everyone involved. Happy gaming!